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| Patch |
Date |
Version |
Size |
ReadMe |
Downloads |
| D2Patch_106b.exe |
2001-05-18 |
1.06b |
2.6 MB |
|
545 |
1.01 Patch Notes
Changes in the v1.01 Patch
Major bugs
- Fixed a crash bug that occurred upon entering the red Portal to the
Canyon of the Magi, if a player had completed the Arcane Sanctuary quest,
then saved and started a new game, before completing the Seven Tombs quest
(Act II).
- Fixed a multiplayer bug that prevented a character from completing the
final quest in Act II (and advancing to Act III), when joining a game
started by a character who had already defeated the final boss, but who
had not yet visited Meshif for the reward.
- Fixed a bug that prevented you from getting credit for killing a quest
boss, if you died before it did -- perhaps, by killing it with a poisoned
weapon.
- Fixed a bug that could crash the game during the countdown after
completing the final quest in Act IV, if the player used Waypoints to
return to the earlier Acts.
- Fixed a hang bug that could occur if picking up gold while fleeing from
a Gargantuan Beast (Act I).
- Fixed a crash bug that very rarely occurred when a Sorceress cast the
Meteor spell.
- Fixed the "black screen" crash that could occur if one pressed
'Alt-tab' during a cinematic.
- A Multiplayer Install running DirectDraw will no longer crash when one
cancels the Cinematic selection menu.
- Fixed the following 3 bugs that could occasionally crash the game:
- Killing Lord De Seis (Act IV).
- In Perspective mode Glide entering a Tomb in the Canyon of the Magi
(Act II).
- A multiplayer party fighting in the Kurast Bazaar (Act III).
- Fixed a bug that caused a quest item being held in the cursor to
disappear when pressing the Horadric Cube's transmute button.
- Fixed a bug that prevented two quest rewards from scaling up properly
for Nightmare and Hell difficulty.
- Sand Leaper corpses no longer prevent players from moving through a
tight pass in the Act II desert.
- Wounded Act II spiders no longer greatly reduce the frame rate.
- Lower-titled characters may now join Open games created by higher-titled
characters (those who have completed the game in Normal, Nightmare, or
Hell difficulty).
- Fixed a bug that prevented some complete Item Sets from having their
full bonus.
- Fixed a bug in Open battle.net games that allowed a second player to
create another game with the same name as an already existing game. No one
could join the second one.
- Fixed a bug in TCP/IP games when a Town Portal was smothered in piles of
gold, it could cause a player entering from the other end of the Portal to
be disconnected from the Host.
- Fixed a bug that prevented interacting with the Stash, NPCs, or
Waypoints if the player clicked on the Stash, then pressed 'H' before
arriving at the Stash, and finally pressed 'H' again after arriving at the
Stash.
Minor bugs
- Removed an unused gossip from Ormus (Act III).
- Fixed a bug where if the 'Space bar' were assigned to another function,
it would erroneously continue to close the Message Log, Quest Log, and
Waypoint menu.
- Fixed a bug that occasionally allowed some monsters to enter the Act II
town of Lut Gholein.
Improvements
- Improved the stability of the servers and the behavior of clients when a
server malfunctions.
- Changed the amount of gold dropped by a player who is killed by another
player (PKed) to equal the amount that would normally be lost "to the
void" as a death penalty when killed by a monster.
- Updated the ReadMe.htm to document the PK gold-drop penalty.
- Changed the text color for Blizzard Representatives in Diablo II chat
rooms to yellow.
- Australian users connect to the USWest Realm instead of the Asia Realm.
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