Rainbow 6: Rogue Spear details @ 3D Gaming World
Rainbow 6: Rogue Spear Details

Game: Rainbow 6: Rogue Spear

Catagory: Action

Publisher: Red Storm Entertainment

Download Demo (54.4 mb)

Search News Archives

3D API: Direct 3D
A3D Support: N
EAX Support: N
Force Feedback: N
Multiplayer: Y

System Requirements:
Computer: Pentium 233 Mhz with 3D Hardware acceleration OR Pentium 266 Mhz with MMX (software rendering)
Memory:
32 MB RAM Required (64 MB RAM Recommended)
Operating System:
Windows 95 or Windows 98
Video:
Software Rendering only: 2D 16-Bit SVGA 4MB Video Card 3D hardware Support: Direct 3D compatible video card required. Supported chipsets include 3Dfx Voodoo, Nvidia Riva, Matrox G200, for a full list of supported cards visit www.redstorm.com
CD-ROM:
4x or Better
Sound:
DirectX compatible sound card required
Hard Drive:
200 MB uncompressed space
DirectX:
DirectX 6 (included on CD) must be installed
Internet/Network Play:
Properly Configured TCP/IP connection at 28.8 Kbps or faster

Webmasters Please link to this page and not the individual files

Patch Date Version Size ReadMe Downloads
roguepatch205.zip 1999-11-22 2.05 2.8 mb   1029

2.04 Fixes

  • Found and eliminated some bandwidth hogs in multiplayer.
  • Fixed the pink areas and bad text on Permedia 2 cards.
  • Fixed the crash when playing back a replay that was recorded with AutoRun turned on.
  • Fixed a potential lockup if a player jumps off a ledge while AIs are following.
  • The "Invert" option on the joystick remapping screen should work correctly now.
  • Fixed auto-aim being turned on when the player attempts to switch teams during the early stages of a death motion.
  • Players who join while a game is ongoing no longer send their armpatches immediately but rather wait for the next game to start. This fixes the problem of players joining during the action causing a lag for everyone.
  • Added a new multiplayer only map called "Bunkers".
  • Fixed the short freeze that occurred when selecting "Mission Orders" from the briefing screen.
  • Replaced "Ready To Continue" messages on multiplayer results screens with ready indicator in player list.
  • Server can force the game to continue past the results screen after a multiplayer game instead of waiting for all players to click continue by pressing the forward arrow a second time.
  • Disable the observer mode key when running a replay.
  • Kick out terrorists in terrorist hunt / lone wolf farther if they are in the same room as the insertion zone / base. If they are in a different room, they can be anywhere. This reduces the incidents of terrorists starting off right in the team's face.
  • Adjusted which weapon skill was used at what zooms. Full submachinegun zoom now uses full assault skill, instead of using a bit of sniper skill.
  • AIs will now call "Clear!" once they have cleared a room.
  • Changed the Steyr AUG to use the rifle reticule to stop confusing players.
  • Removed the intermediate zoom level on the G36K.
  • Changed the "if you are zoomed, you can only walk" to be "if you are zoomed more than an MP-5 can zoom, you can only walk". This is 3X.
  • Loosened some of the server-side gunshot validation checks to lessen the penalties for high-ping players.
  • Improvements to the camera code to eliminate some cases of the camera being outside of the world after dying.
  • Added support for Creative's EAX.DLL so more players can get EAX effects.
  • Improved the support for foreign keyboards in the remapping screen by detecting keys that are in a different location from a US keyboard.
  • The forced time delay between trigger pulls is no longer increased if you are wounded.
  • Character scaling in the X and Z directions is now capped between 0.1 and 1.0 to avoid a cheat that allowed players to run faster than they should.
  • The Rommel.CXP file now goes through the mod system properly so it can be edited as part of a mod.
  • Fixed some bad character models in the Train Yard Lone Wolf and Terrorist Hunt missions.
  • Changed default player selection on multiplayer results screens to be local player instead of first player.
  • Updated formatting and contents of multiplayer RSResults*.log files.
  • Added an option to RSConfig to force fullscreen and run DXDiag. Added some system information.
  • Reduced problems with flashing during loading sequences.
  • Loading screens will continue to animate while waiting for others to finish their loads instead of stopping the animation and appearing to freeze the system.
  • Multiplayer games will not start in cooperative multiplay until all active and observer players have finished loading.
  • Disconnecting users in a multiplayer game will no longer alert terrorists with a death noise.
  • Server locks the game temporarily during the countdown sequence to prevent other users from joining and halting the game start.
  • Fixed a number of problems with text being truncated or cut off improperly.
  • Custom armpatches no longer show up on some terrorists in multiplayer terrorist hunt missions.
  • Fixed problem with some characters causing the truncation of the rest of the string (most common with higher ascii, accented characters).
  • Ten lines of chat are now allowed.
  • Chat will now wrap if it is longer than the width of the screen.
  • Eliminated "ghost" Rogue Spear task on taskbar when you quit game.
  • Fixed the body armor assigned to certain terrorists.
  • Made some cosmetic adjustments to the rangefinder portion of the binocular reticule.
  • This patch is for the US version only! Patches for the European versions will be upcoming.

Back to List


Copyright 1997, 1998, 1999, 2000 3D Gaming World All Rights Reserved.  Graphics, Logos, Images and brands are Trademarks and Copyrights of their respective owners. Privacy Policy