Rainbow 6: Rogue Spear details @ 3D Gaming World
Rainbow 6: Rogue Spear Details

Game: Rainbow 6: Rogue Spear

Catagory: Action

Publisher: Red Storm Entertainment

Download Demo (54.4 mb)

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3D API: Direct 3D
A3D Support: N
EAX Support: N
Force Feedback: N
Multiplayer: Y

System Requirements:
Computer: Pentium 233 Mhz with 3D Hardware acceleration OR Pentium 266 Mhz with MMX (software rendering)
32 MB RAM Required (64 MB RAM Recommended)
Operating System:
Windows 95 or Windows 98
Software Rendering only: 2D 16-Bit SVGA 4MB Video Card 3D hardware Support: Direct 3D compatible video card required. Supported chipsets include 3Dfx Voodoo, Nvidia Riva, Matrox G200, for a full list of supported cards visit www.redstorm.com
4x or Better
DirectX compatible sound card required
Hard Drive:
200 MB uncompressed space
DirectX 6 (included on CD) must be installed
Internet/Network Play:
Properly Configured TCP/IP connection at 28.8 Kbps or faster

Webmasters Please link to this page and not the individual files

Patch Date Version Size ReadMe Downloads
roguepatch205.zip 1999-11-22 2.05 2.8 mb   1029

2.04 Fixes

  • Found and eliminated some bandwidth hogs in multiplayer.
  • Fixed the pink areas and bad text on Permedia 2 cards.
  • Fixed the crash when playing back a replay that was recorded with AutoRun turned on.
  • Fixed a potential lockup if a player jumps off a ledge while AIs are following.
  • The "Invert" option on the joystick remapping screen should work correctly now.
  • Fixed auto-aim being turned on when the player attempts to switch teams during the early stages of a death motion.
  • Players who join while a game is ongoing no longer send their armpatches immediately but rather wait for the next game to start. This fixes the problem of players joining during the action causing a lag for everyone.
  • Added a new multiplayer only map called "Bunkers".
  • Fixed the short freeze that occurred when selecting "Mission Orders" from the briefing screen.
  • Replaced "Ready To Continue" messages on multiplayer results screens with ready indicator in player list.
  • Server can force the game to continue past the results screen after a multiplayer game instead of waiting for all players to click continue by pressing the forward arrow a second time.
  • Disable the observer mode key when running a replay.
  • Kick out terrorists in terrorist hunt / lone wolf farther if they are in the same room as the insertion zone / base. If they are in a different room, they can be anywhere. This reduces the incidents of terrorists starting off right in the team's face.
  • Adjusted which weapon skill was used at what zooms. Full submachinegun zoom now uses full assault skill, instead of using a bit of sniper skill.
  • AIs will now call "Clear!" once they have cleared a room.
  • Changed the Steyr AUG to use the rifle reticule to stop confusing players.
  • Removed the intermediate zoom level on the G36K.
  • Changed the "if you are zoomed, you can only walk" to be "if you are zoomed more than an MP-5 can zoom, you can only walk". This is 3X.
  • Loosened some of the server-side gunshot validation checks to lessen the penalties for high-ping players.
  • Improvements to the camera code to eliminate some cases of the camera being outside of the world after dying.
  • Added support for Creative's EAX.DLL so more players can get EAX effects.
  • Improved the support for foreign keyboards in the remapping screen by detecting keys that are in a different location from a US keyboard.
  • The forced time delay between trigger pulls is no longer increased if you are wounded.
  • Character scaling in the X and Z directions is now capped between 0.1 and 1.0 to avoid a cheat that allowed players to run faster than they should.
  • The Rommel.CXP file now goes through the mod system properly so it can be edited as part of a mod.
  • Fixed some bad character models in the Train Yard Lone Wolf and Terrorist Hunt missions.
  • Changed default player selection on multiplayer results screens to be local player instead of first player.
  • Updated formatting and contents of multiplayer RSResults*.log files.
  • Added an option to RSConfig to force fullscreen and run DXDiag. Added some system information.
  • Reduced problems with flashing during loading sequences.
  • Loading screens will continue to animate while waiting for others to finish their loads instead of stopping the animation and appearing to freeze the system.
  • Multiplayer games will not start in cooperative multiplay until all active and observer players have finished loading.
  • Disconnecting users in a multiplayer game will no longer alert terrorists with a death noise.
  • Server locks the game temporarily during the countdown sequence to prevent other users from joining and halting the game start.
  • Fixed a number of problems with text being truncated or cut off improperly.
  • Custom armpatches no longer show up on some terrorists in multiplayer terrorist hunt missions.
  • Fixed problem with some characters causing the truncation of the rest of the string (most common with higher ascii, accented characters).
  • Ten lines of chat are now allowed.
  • Chat will now wrap if it is longer than the width of the screen.
  • Eliminated "ghost" Rogue Spear task on taskbar when you quit game.
  • Fixed the body armor assigned to certain terrorists.
  • Made some cosmetic adjustments to the rangefinder portion of the binocular reticule.
  • This patch is for the US version only! Patches for the European versions will be upcoming.

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